Guide

Game Guide for Hosts & Players

How Naukhel works, game by game: every setting, how scoring works, and where the questions come from. Whether you are hosting a party or joining one on your phone, this covers it.

How Naukhel worksSamayaYantra (Multiple-Choice Quiz)Bingo (Classic Numbers, or Themed Words)Anumaan (Progressive-Hint Guessing)How content is createdQuick reference
The basics

How Naukhel works

Naukhel is event/party based. A host creates an event (a party, a quiz night, a birthday), picks a game, and invites players to join with a short code. Players join on their phones with just a name. No app to download, no account needed.

When you create an event, all three games are set up behind it, each with its own join code. You pick a headline game, but the others stay ready so you can switch.

Title

The name of your party or quiz (required).

Event date

The day the event is playable. Must be today or later, and the whole day is open, not a narrow time window.

Game

Your headline game: SamayaYantra, Bingo, or Anumaan. Defaults to SamayaYantra.

Expected players

A size bucket (0-5, 5-20, 20-50, 50-100, 100-200, 200+). Helps size the Bingo number range and warns if your word pool is too small.

Topic

An optional theme used to tailor the content.

Language

English or Nepali. Sets the language of the content.

Clone from event

Optional. Reuse questions, cards, and pools from one of your earlier events.

Join codes: each game has its own 6-character code (for example, K7Q2MX). A player enters it and is sent straight to the right game. If a player refreshes or switches devices, they are matched back to their existing entry, so no duplicate is created.

Roles: the host creates events and controls the game (open lobby, start, advance, end) and can see host-only details like the correct answer. Players join, play, and see their own score and the leaderboard. Everything updates live on every device, and sensitive information is only ever shown on the host screen.

Game 1 - Live quiz

SamayaYantra (Multiple-Choice Quiz)

A timed multiple-choice quiz. Every question has 4 options (A/B/C/D). All players answer at the same time against a per-question timer. There is no buzzer. Answering correctly and quickly earns more points.

Host flow:

  1. Review the questions (auto-filled when you create the event; you can regenerate them).
  2. Open the lobby so players can join.
  3. Start - the first question goes out and the timer begins.
  4. Next question - advance through the set.
  5. Reveal - optionally push the correct answer and leaderboard to players between questions.
  6. End - ranks all players, saves results, closes the lobby.

Time per question

Seconds each question stays open. This is the ceiling for the speed bonus.

Number of questions

How many questions the game runs.

Extra time on a question

A specific question can be given more seconds than the rest.

Language

English or Nepali.

Player flow: enter the code and a name, wait for the host to open the room, then pick A/B/C/D before the timer runs out. Players never see the correct answer in advance, nor other players' individual answers - only the leaderboard.

Scoring: a wrong answer or no answer scores 0. A correct answer scores a base of 50 points plus a speed bonus of up to 50 points, based on how much time was left. Answer instantly and you score close to 100; answer at the last moment and you score about 50. The server keeps the official clock, so a slow or fast phone cannot game the bonus, and an expired question scores 0. You get one answer per question.

Where the questions come from: SamayaYantra is library-first. A large, hand-vetted library of evergreen questions is built into the platform, organised into topics (arts & literature, awards & records, geography, global affairs, history, life science, maths, riddles & miscellaneous, science, sports) and difficulties (easy, medium, hard). Only reviewed, approved questions are ever shown.

When you create an event, the system picks a mixed-topic, medium set from the library so you are ready immediately. When you regenerate, you choose the topics (1-12), the difficulty, the count (1-50), and whether to replace or add to the set. For standard topics, questions come straight from the vetted library. If you type a custom topic the library does not cover, questions for that topic are generated with AI and flagged for your review. The system also avoids repeating questions you have recently used.

Shorter time per question

Harder and faster; lower average scores (less time means less speed bonus).

Longer time per question

Easier; more people reach the answer, and speed still separates the top.

More questions

Longer game; scores spread out more.

Difficulty = hard

Tougher questions; same scoring.

Custom topic

Generates questions with AI for that topic, flagged for review.

Game 2 - Number / word bingo

Bingo (Classic Numbers, or Themed Words)

Each player gets a unique 5x5 card. The host calls items one at a time; cells get marked; the first to complete a line - and ultimately a full house - wins. No buzzer.

Host flow:

  1. Set up the pool (what gets called).
  2. Open the lobby so players join and receive their cards.
  3. Start the calling phase.
  4. Call an item, or use Random to call the next item automatically.
  5. Cards get marked and the system checks for line and full-house wins after each call.
  6. End when a full house is reached or you stop. Reset clears players and creates a new code.

Settings lock once the game has started, so set them up beforehand.

Mode

Numbers (default), Themed, or Custom - what the pool is made of.

Number range

Numbers mode only - the range of numbers to call from.

Range locked

On when you set a custom range. If unlocked, the range auto-resizes when your expected-players bucket changes.

Themed categories

Pick from built-in categories (animals, foods, countries, and many more).

Custom pool

Paste your own items - up to 300, cleaned and de-duplicated.

First-house bingo (default on)

Announce the first completed line, then keep playing toward a full house.

Diagonal bingo (default on)

Diagonals count as winning lines.

Mark mode

Manual (default) - players tap cells to claim called items. Auto - matching cells are marked automatically.

Auto-mark delay (0/3/5/10s)

Manual mode only. If a player does not tap a called item within N seconds, it is marked for them. 0 means off.

Pool size rules: a card needs at least 25 items. A small pool relative to player count means many simultaneous winners; larger pools play better with big groups. A new numbers game defaults to classic numbers - never themed words unless you choose themed mode - and the range is sized automatically from your expected-players bucket.

Player flow: enter a code and name to receive a unique 5x5 card that stays the same throughout. In manual mode you tap a cell to claim a called item (you can only mark items that have actually been called); in auto mode matching cells mark themselves. Complete a row, column, or diagonal (if enabled) for a line bingo, or all 25 cells for a full house, which ends the game.

Where the content comes from: numbers are generated from the range you set (no AI). Themed words come from the platform's built-in category library. Custom pools are exactly the words you paste in. If you ask for a brand-new theme the built-in categories do not cover, the platform can generate a set of themed words with AI, falling back to the closest built-in category if needed. The cards themselves are never AI-generated - they are built so no two players get identical cards and lines do not all complete at once.

Game 3 - Guessing with a buzzer

Anumaan (Progressive-Hint Guessing)

The host plays a deck of cards. Each card hides an identity (a person, place, or thing) behind up to 5 progressive hints. The host reveals hints one at a time; players buzz in on their phones to guess. The earlier you guess, the more points. Anumaan is the only game with a buzzer.

Host flow:

  1. Build or review the deck (auto-filled when you create the event; you can regenerate or edit).
  2. Open the lobby (needs at least 1 card) so players join.
  3. Start - the first card becomes active. The buzzer stays closed until you reveal the first hint.
  4. Reveal hint - shows the next hint (1 to 5) and opens the buzzer for a countdown.
  5. A player buzzes - the game locks to that player, and you judge the guess.
  6. Correct solves the card and reveals the identity; wrong keeps the card live so another player can steal it.
  7. Reopen buzzer, Skip, Next card, Undo (within a few seconds), and End are all available.

Buzzer time (default 10s)

How long the buzzer stays open after a hint is revealed.

Answer mode

Shout - players guess out loud and the host judges. Type - the buzz winner types their answer, which the host then judges.

Deck difficulty

Easy, medium, hard, or mixed.

Number of cards

How many cards the deck holds (default 10).

Player flow: enter a code and name to join. When a hint is revealed and the buzzer opens, tap to buzz - only one player wins the buzz, first finger in. If you win, shout your guess (or type it) and wait for the host's judgement. If you are wrong, the card stays live and others can steal it.

Scoring depends on which hint was showing when the guess was made - earlier hints are harder and worth more.

Hint levelCorrect (or steal)Wrong / no answer
1+100-50
2+80-40
3+60-30
4+40-20
5+20-10

A steal (a correct guess after someone already guessed wrong on that card) scores the same as a normal correct at that hint level. A timeout or no answer counts as a wrong guess with the matching penalty. Negative totals are allowed - there is no floor.

Where the content comes from: a large, hand-vetted library of guessing cards, each with an identity, category, difficulty, and 5 progressive hints (hint 1 is vaguest, hint 5 is a near-giveaway). New decks are filled from this library, mixing in cards relevant to the host's region alongside global ones so the deck feels familiar, and avoiding cards you have recently used. Hosts can also hand-write their own cards. If you want cards for a custom theme the library does not cover, the platform can generate them with AI.

Content

How content is created

One principle runs through all three games: library-first, AI top-up.

  1. The vetted library is the default. Hand-reviewed, approved content - thousands of quiz questions and guessing cards, plus many bingo categories - is what players normally see, and number bingo is generated mathematically.
  2. AI is used only when you need it: when you request a custom topic or theme the library does not cover, ask for personalised content, or request a brand-new Bingo theme.
  3. Safeguards: AI-generated content is flagged for the host to review, checked for duplicates, and the system falls back to the vetted library if AI is not available.

In short: your questions come from a large, hand-vetted library. The platform only uses AI when you ask for a topic or theme we do not already cover - and even then it is flagged for your review.

At a glance

Quick reference

SamayaYantraBingoAnumaan
MechanicPick the correct option, fastMark called items on a cardGuess the identity from hints
BuzzerNoNoYes
Scoring50 base + up to 50 speed bonusWin / no win (line, full house)100 down to 20 by hint; penalties for wrong
Default contentVetted question libraryNumbers, or built-in categoriesVetted card library
AI used whenCustom topicCustom theme wordsCustom theme
Key settingsTimer, number of questions, difficultyMode, range, mark mode, delayBuzzer time, answer mode, difficulty