Guide

Game Guide for Hosts & Players

How Naukhel works, game by game: every setting, how scoring works, and where the questions come from. Whether you are hosting a party or joining one on your phone, this covers it.

How Naukhel worksSamayaYantra (Multiple-Choice Quiz)Bingo (Classic Numbers, or Themed Words)Anumaan (Progressive-Hint Guessing)Solo play, streaks, and the recovery ruleHow content is createdQuick reference
The basics

How Naukhel works

Naukhel is event/party based. A host creates an event (a party, a quiz night, a birthday), picks a game, and invites players to join with a short code. Players join on their phones with just a name. No app to download, no account needed.

When you create an event, all three games are set up behind it, each with its own join code. You pick a headline game, but the others stay ready so you can switch.

Title

The name of your party or quiz (required).

Event date

The day the event is playable. Must be today or later, and the whole day is open, not a narrow time window.

Game

Your headline game: SamayaYantra, Bingo, or Anumaan. Defaults to SamayaYantra.

Expected players

A size bucket (0-5, 5-20, 20-50, 50-100, 100-200, 200+). Helps size the Bingo number range and warns if your word pool is too small.

Topic

An optional theme used to tailor the content.

Content tone

Sets the vibe of the auto-generated content. Funny (the default) gives the quiz fun riddles and Anumaan witty hints; other options are Factual, Kids & Family, Romantic, and Roast. You can change it any time from the event's Edit page — it affects newly generated content, not what you've already made.

Language

English or Nepali. Sets the language of the content.

Clone from event

Optional. Reuse questions, cards, and pools from one of your earlier events.

Join codes: each game has its own 6-character code (for example, K7Q2MX). A player enters it and is sent straight to the right game. If a player refreshes or switches devices, they are matched back to their existing entry, so no duplicate is created.

Roles: the host creates events and controls the game (open lobby, start, advance, end) and can see host-only details like the correct answer. Players join, play, and see their own score and the leaderboard. Everything updates live on every device, and sensitive information is only ever shown on the host screen.

Game 1 - Live quiz

SamayaYantra (Multiple-Choice Quiz)

A timed multiple-choice quiz. Every question has 4 options (A/B/C/D). All players answer at the same time against a per-question timer. There is no buzzer. Answering correctly and quickly earns more points.

Host flow:

  1. Review the questions (auto-filled when you create the event; you can regenerate them).
  2. Open the lobby so players can join.
  3. Start - the first question goes out and the timer begins.
  4. Next question - advance through the set.
  5. Reveal - optionally push the correct answer and leaderboard to players between questions.
  6. End - ranks all players, saves results, closes the lobby.

Time per question

Seconds each question stays open. This is the ceiling for the speed bonus.

Number of questions

How many questions the game runs.

Extra time on a question

A specific question can be given more seconds than the rest.

Language

English, Nepali, or Both (a mix of the two). Nepali and Both are offered to Nepali hosts on the Samayayantra setup screen - regenerate your questions after changing it to apply.

Player flow: enter the code and a name, wait for the host to open the room, then pick A/B/C/D before the timer runs out. Players never see the correct answer in advance, nor other players' individual answers - only the leaderboard.

Scoring: a wrong answer or no answer scores 0. A correct answer scores a base of 50 points plus a speed bonus of up to 50 points, based on how much time was left. Answer instantly and you score close to 100; answer at the last moment and you score about 50. The server keeps the official clock, so a slow or fast phone cannot game the bonus, and an expired question scores 0. You get one answer per question.

Where the questions come from: SamayaYantra is library-first. A large, hand-vetted library of evergreen questions is built into the platform, organised into topics (arts & literature, awards & records, geography, global affairs, history, life science, maths, riddles & miscellaneous, science, sports) and difficulties (easy, medium, hard). Only reviewed, approved questions are ever shown.

When you create an event, the system picks a mixed-topic, medium set from the library so you are ready immediately. When you regenerate, you choose the topics (1-12), the difficulty, the count (1-50), and whether to replace or add to the set. For standard topics, questions come straight from the vetted library. If you type a custom topic the library does not cover, questions for that topic are generated with AI and flagged for your review. The system also avoids repeating questions you have recently used.

Shorter time per question

Harder and faster; lower average scores (less time means less speed bonus).

Longer time per question

Easier; more people reach the answer, and speed still separates the top.

More questions

Longer game; scores spread out more.

Difficulty = hard

Tougher questions; same scoring.

Custom topic

Generates questions with AI for that topic, flagged for review.

Game 2 - Number / word bingo

Bingo (Classic Numbers, or Themed Words)

Each player gets a unique 5x5 card. The host calls items one at a time; cells get marked; the first to complete a line - and ultimately a full house - wins. No buzzer.

Host flow:

  1. Set up the pool (what gets called).
  2. Open the lobby so players join and receive their cards.
  3. Start the calling phase.
  4. Call an item, or use Random to call the next item automatically.
  5. Cards get marked and the system checks for line and full-house wins after each call.
  6. End when a full house is reached or you stop. Reset clears players and creates a new code.

Settings lock once the game has started, so set them up beforehand.

Mode

Numbers (default), Themed, or Custom - what the pool is made of.

Number range

Numbers mode only - the range of numbers to call from.

Range locked

On when you set a custom range. If unlocked, the range auto-resizes when your expected-players bucket changes.

Themed categories

Pick from built-in categories (animals, foods, countries, and many more).

Custom pool

Paste your own items - up to 300, cleaned and de-duplicated.

First-house bingo (default on)

Announce the first completed line, then keep playing toward a full house.

Diagonal bingo (default on)

Diagonals count as winning lines.

Mark mode

Manual (default) - players tap cells to claim called items. Auto - matching cells are marked automatically.

Auto-mark delay (0/3/5/10s)

Manual mode only. If a player does not tap a called item within N seconds, it is marked for them. 0 means off.

Pool size rules: a card needs at least 25 items. A small pool relative to player count means many simultaneous winners; larger pools play better with big groups. A new numbers game defaults to classic numbers - never themed words unless you choose themed mode - and the range is sized automatically from your expected-players bucket.

Player flow: enter a code and name to receive a unique 5x5 card that stays the same throughout. In manual mode you tap a cell to claim a called item (you can only mark items that have actually been called); in auto mode matching cells mark themselves. Complete a row, column, or diagonal (if enabled) for a line bingo, or all 25 cells for a full house, which ends the game.

Where the content comes from: numbers are generated from the range you set (no AI). Themed words come from the platform's built-in category library. Custom pools are exactly the words you paste in. If you ask for a brand-new theme the built-in categories do not cover, the platform can generate a set of themed words with AI, falling back to the closest built-in category if needed. The cards themselves are never AI-generated - they are built so no two players get identical cards and lines do not all complete at once.

Game 3 - Guessing with a buzzer

Anumaan (Progressive-Hint Guessing)

The host plays a deck of cards. Each card hides an identity (a person, place, or thing) behind up to 5 progressive hints. The host reveals hints one at a time; players buzz in on their phones to guess. The earlier you guess, the more points. Anumaan is the only game with a buzzer.

Host flow:

  1. Build or review the deck (auto-filled when you create the event; you can regenerate or edit).
  2. Open the lobby (needs at least 1 card) so players join.
  3. Start - the first card becomes active. The buzzer stays closed until you reveal the first hint.
  4. Reveal hint - shows the next hint (1 to 5) and opens the buzzer for a countdown.
  5. A player buzzes - the game locks to that player, and you judge the guess.
  6. Correct solves the card and reveals the identity; wrong keeps the card live so another player can steal it.
  7. Reopen buzzer, Skip, Next card, Undo (within a few seconds), and End are all available.

Presets

One-click starting points: Classic (the defaults), Small party (one winner, with points decaying within each hint), Big event (several winners per card with decay, and a wrong answer locks you out of the card), and Chill mode (lots of winners, flat scoring, no lockouts). Apply one, then fine-tune. Settings lock once the game starts.

Buzzer time (default 10s)

How long the buzzer stays open after a hint is revealed.

Answer mode (default Type)

Type - players type their guess. Shout - players guess out loud and the host judges.

Winners per card (default Single)

Single - the first correct guess ends the card. Multiple - several players can score on the same card, up to a cap you choose (2 to 20).

Answer entry (default Buzz to commit)

Buzz to commit - players buzz first (locking in their points at that moment), then answer. Open typing - no buzzer; everyone can type during every hint and the first correct answers score (typed answers only).

Scoring within a hint (default Fixed)

Fixed - each hint is worth a flat amount. Decay - points tick down smoothly across the hint's countdown, so answering sooner scores more.

After a wrong answer (default Locked out of this hint)

This hint - out for the current hint, back on the next one. Whole card - out for the rest of the card. No lock - keep trying (you still take the penalty).

Deck difficulty

Easy, medium, hard, or mixed.

Number of cards

How many cards the deck holds (default 10).

Player flow: enter a code and name to join. When a hint is revealed and the buzzer opens, tap to buzz, then answer. In single-winner mode only one player wins the buzz; in multiple-winners mode the first few to buzz each get to answer, up to the cap; in open-typing mode there is no buzzer at all - just type your guess whenever a hint is showing. The host checks every typed answer - it appears on the host's screen and they mark it correct or wrong (nothing is auto-checked, so a correct answer is never wrongly rejected). If you are wrong, what happens depends on the host's lockout setting, and in single-winner mode another player can still steal the card.

Scoring depends on which hint was showing when the guess was made - earlier hints are harder and worth more.

Hint levelCorrect (or steal)Wrong / no answer
1+100-50
2+80-40
3+60-30
4+40-20
5+20-10

A steal (a correct guess after someone already guessed wrong on that card) scores the same as a normal correct at that hint level; in multiple-winners mode later correct guesses are simply co-winners, not steals. A timeout or no answer counts as a wrong guess with the matching penalty. Negative totals are allowed - there is no floor. If decay is on, the amounts above slide down across each hint's countdown (start of the hint is worth the full amount, end is worth the next level's), and a wrong guess always costs half of whatever the guess was worth at that moment.

Where the content comes from: a large, hand-vetted library of guessing cards, each with an identity, category, difficulty, and 5 progressive hints (hint 1 is vaguest, hint 5 is a near-giveaway). The library comes in both English and Nepali, and your event's Language setting decides which is used - English, Nepali, or Both (a mixed English + Nepali deck). Nepali and Both are offered to Nepali hosts on the Anumaan setup screen; regenerate the deck after changing it to apply. A Nepali card's hints and answer are in Nepali (in answer-by-typing mode, the answer can be typed in Nepali script and common romanized spellings are accepted too). New decks are filled from this library, mixing in cards relevant to the host's region alongside global ones so the deck feels familiar, and avoiding cards you have recently used. Hosts can also hand-write their own cards. If you want cards for a custom theme the library does not cover, the platform can generate them with AI.

Solo · Daily Quiz

Solo play, streaks, and the recovery rule

Solo is the single-player side of Naukhel. Play a SamayaYantra quiz any time of day, climb the daily and all-time leaderboards, and join the live Showdown for cash prizes. You can build your own quiz from any topic, or play one of the curated daily quizzes our team publishes when there is a story worth playing around.

Every official play earns coins. Coins are the in-app currency you use to recover a missed streak day (more below). Coin balances are public on the Solo coin leaderboard, so they are not a private wallet - they are a public score of how active a player you are.

Streak rules: your streak counts how many Nepal days in a row you have hit the daily quiz quota. The quota scales by tier — 1 quiz/day on days 1-7, 3 quizzes/day on days 8-30, 7 quizzes/day on days 31-100. Playing more than the quota is fine (it doesn't double-count); playing less means the day doesn't lock in. The Nepal day rolls over at midnight Nepal Standard Time (UTC+5:45), not at your phone's local midnight - so a player travelling abroad sees the same day boundary as a player in Kathmandu. Showdown plays and Practice quizzes you build yourself both count toward the quota. Pure replays of a quiz you have already finished do not.

The recovery rule (read this carefully): if you miss a day, you have until midnight the next Nepal day to spend 200 coins and restore your streak. This is a recovery option, not pre-purchased protection - it only becomes available AFTER you miss a day, not before. Travel days and power cuts are exactly when it is meant to help, but you have to apply it the next time you open the app, not in advance.

When you can use it

The day immediately after a missed day, before midnight Nepal time.

When you cannot

Same day (already played) · Yesterday (still on streak) · More than one missed day (streak already broken).

Cost

200 coins, deducted from your balance.

Weekly limit

One recovery per week. The slot resets every Monday.

What it does

Marks yesterday as played so your streak is not reset when you play today. You still need to play today to advance the streak.

If the rule prevents you from spending coins, the streak page tells you the exact reason in plain language - so you should never lose coins on a recovery that doesn't actually help.

Streak rewards: hold a 7-day streak to bank a weekly bonus, 30-day for a bigger one, and 100-day for the Legend bonus. The exact prize amounts and the next milestone you are working toward show on Solo · Your streak.

Showdown: a live, competitive Solo event held on certain weekdays at a fixed Nepal time (Mon · Wed · Sat at 7 PM Nepal by default). Everyone plays the same quiz in the same window. The top three split the prize pool, paid to your wallet (eSewa, Khalti) or bank account within 24 hours. Add your payout wallet - eSewa or Khalti, the wallet's mobile number, and the name on the account - on your Solo profile so prizes can reach you. The join code stays locked until two minutes before kick-off, then reveals automatically on the Showdown page.

Content

How content is created

One principle runs through all three games: library-first, AI top-up.

  1. The vetted library is the default. Hand-reviewed, approved content - thousands of quiz questions and guessing cards, plus many bingo categories - is what players normally see, and number bingo is generated mathematically.
  2. AI is used only when you need it: when you request a custom topic or theme the library does not cover, ask for personalised content, or request a brand-new Bingo theme.
  3. Safeguards: AI-generated content is flagged for the host to review, checked for duplicates, and the system falls back to the vetted library if AI is not available.

In short: your questions come from a large, hand-vetted library. The platform only uses AI when you ask for a topic or theme we do not already cover - and even then it is flagged for your review.

At a glance

Quick reference

SamayaYantraBingoAnumaan
MechanicPick the correct option, fastMark called items on a cardGuess the identity from hints
BuzzerNoNoYes
Scoring50 base + up to 50 speed bonusWin / no win (line, full house)100 down to 20 by hint; penalties for wrong
Default contentVetted question libraryNumbers, or built-in categoriesVetted card library
AI used whenCustom topicCustom theme wordsCustom theme
Key settingsTimer, number of questions, difficultyMode, range, mark mode, delayPresets, winners per card, decay, lockouts, buzzer time, answer mode